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TWWS is celebrating its 40th Anniversary in 2008
See our home page for our special membership deal for this year

Painting Competition

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The club painting competition is run at the first Sunday meeting of each month. It is free to members.

It has also been proposed that at the AGM there be a special competition covering items that are not usually covered, such as terrain, buildings, etc. The Committee is developing this idea for implementation from the next AGM.

From 2008 some of the rules for the painting competition have been revised, and the classes increased and altered. The details are set out below, and are also available as a pdf download (see the link on the right).

New Rules applicable from 1 January 2008

The revision to the classes is aimed to provide the correct emphasis in that this is a painting competition and is structured so that items with a similar feel will be competing against each other, so sword armed figures compete with each other, and there is less segregation between “historical” and “non-historical”. The old class 1 has been split up to create classes for “swords” and “guns”. In the single figure classes, living beings and mechanical items have been separated. There is no longer a specific command class, and such items could appear with wargames units, or as entries in classes 5 or 6. The scoring system has been altered to create more separation between the levels of winners.

For 2008, the competition year will run from January to November (subject to review).

Entries

The painting competition is open to all paid up members of the Society. You may place one item in the class concerned, and you may enter in as many classes as you like. Collaborative entries are permitted, but collaborators cannot put another entry in the same class as sole entrants, and the points won will be divided among the collaborators.

All entries must have been assembled and painted from “new”, i.e. bare metal or plastic, and not be touched up entries painted by someone else. Items that have been painted for commercial gain by or for the person intending to enter them are not permitted.

You take an entry slip, enter your name, details of the entry, and the class number in the spaces provided, and place the entry in the appropriate section on the competition table.

It is often possible for an item to be suitable for entry in more than one class. It is up to the owner to put the entry in the most appropriate class.

The maximum size of the entry must not exceed the area of a sheet of A5 paper (for reasons of space available).

Entries must be placed by 15.30.

The Referee reserves the right to disqualify entries if necessary.

Classes

Class 1             Muscle and Sinew

This class allows wargames units for the era up to late Medieval (ca 1485), and can include fantasy figures armed appropriately. This is the start of the “colourful” era. A unit of dragons could be placed here, but a single dragon must go in class 5.

Class 2             Gunpowder

This class allows wargames units from the late Tudors onwards, English Civil War, American Civil War etc., and ends around the time of the Zulu War. This can include fantasy figures, if they are armed with appropriate gun weapons, and also allows for Victorian Fantasy. This is the end of the “colourful” era.

Class 3             Coal steam and steel

This allows wargames units for the drab era incorporating WW1 and WW2, Korea, Suez, French Indochina, up to the 1960’s.

Class 4             Cyber power

This allows wargames units in the electronic age starting with Vietnam in the late 1960’s, through the Arab Israeli wars, African wars, Iraq etc. You may enter SF items in the class.

Class 5             Heroes (see definitions below)

Class 6             Machines (see definitions below)

Definitions

If you are uncertain about where to put an entry, please ask.

A “Wargames Unit” falls into the following minimum parameters (these are guidelines):

  • Maximum scale is 28mm

  • 3 “stands” of multiple figures

  • 5 single individually based figures

  • 3 monstrous creatures, vehicles, ships or aircraft

  • 2 items of equipment (guns wagons etc) with at least 2 crew per item.

The “Heroes” class (Class 5) is for a single individually based figure with up to 3 supporting items (figures, dogs, furniture, etc), or for a vignette comprising the same components on a single base. This often depends on scale. The emphasis is that a physical creature is the main subject in the entry. Broadly this class permits the following:

  • There is no limit on figure scale

  • Living or “unliving” beings, which may include monsters

  • Napoleon on a horse

  • John Wayne in a jeep (where the figure is the main feature)

  • WH40K command or hero figures in power armour

The “Machines” class (Class 6) is for a single vehicle or item of equipment, which may be accompanied by a maximum of 4 crew. The emphasis is that an inanimate object is the main subject in the entry. The class permits the following:

  • There is no limit on scale

  • Tanks

  • Robots

  • Aircraft

  • Ships

  • Single artillery pieces

  • A Jeep carrying John Wayne (where the vehicle is the main figure)

Winning and Voting

The winners of the competition are decided by the members attending each meeting. Voting is carried out by the members present at the meeting who have one vote for each class. When voting for entries you write the entry number in the appropriate class, and you MUST put your name in the space on the voting slip. If you do not do this the voting slip will NOT be counted. You ARE allowed to vote for your own item (assuming it is the best painted, of course …!)

The votes cast in each class determine the ranking of the entries in each. Winners are ranked 1st, 2nd, and 3rd according to votes cast. It is possible to have multiple winners in the first 3 places, all of whom are awarded the same number of points shown below. It is possible for items with NO votes to be ranked in any position and score accordingly, i.e. none of the items in a class received any votes. Members are therefore urged to vote in all the classes displayed (unless a class only has a single item in it, in which case it is an uncontested entry – see below).

The league runs on a personal basis with the points scored based on the rankings in all the classes totalled up for each individual. At the end of the year, the winners receive prizes at the Annual General Meeting, based on their ranking in the league. In addition, the overall winner in each of the individual classes gets a small bonus.

Voting starts from 15.45, votes will be counted from 16.15 and results posted by 16.30.

Scoring

Entries gain the following number of points according to their ranking based on votes cast.

  • 1st place get 8 points

  • 2nd place gives 4 points

  • 3rd place gives 2 points

  • All other unplaced entries get 1 point

Uncontested entries in a class are treated as having 1st place when votes are evaluated.

 

Downloadable Files in PDF

Painting competition rules for 2008

Download files are written in Acrobat File Format 1.3 which is backwards compatible to Acrobat Reader 4.

Results for 2008

Painting Competition Results from 2008

 

Results for previous years

Painting Competition Results from 2007

Painting Competition overall results 2006

Painting Competition overall results 2005

This page last updated on 18/01/2008