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TWWS is celebrating its 40th Anniversary in 2008
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The Rules page

The tables in this section have started out as a list of sets of rules which members of the society use. Comments Pro and Con the sets have been added based on reactions of club members. These opinions are those of various contributors and should not be taken as representing the views of the club as a whole.

Terminology:

"Buckets of Dice"...

Some sets of rules use a very simple system with D6s. You may roll a set number of these per unit, but may also add extra dice in good, or lose dice in bad situations. The target scores you need may be quite limited, such a 6's only) so the more dice you roll the better. Hence you can end up rolling 30 D6 (bring your own handy bucket) and only roll 4 sixes where you needed 5 or 6 to kill a unit. What is good about this system is that the opponent really does get quite scared when you say how many dice you are about to roll!

The only downside is that you do need to have a lot of dice. Luckily such systems only tend to use D6's.

"Club Rules"...

These rules are written by members of the Club, or are modifications of other commercially available sets.

 

Title Author and/or Publisher Price Range Description Pros Cons
Ancient          
DBA WRG Cheap   Early editions (1.0 to 1.2) are a good simple introduction to ancient wargaming, with lots of army lists. Uses standardised figure basing and you do not need many figures. Makes no provision for different troop quality such as elite or rabble. Editions from 1.4 onwards added extra complications, compounded in editions 2.0 to 2.2 by sets of significant rule changes (in an add on sheet called 2.1) many of which were reversed in edition 2.2.
Warhammer Ancients GW Expensive   A simple game mechanism which involves rolling big buckets of dice. No fixed ground or figure scale. Reintroduces fun into gaming. There are extra supplements at an additional cost. Uses large buckets of dice.
Vis Bellica ? Mid range     Incomprehensible
Armati Arty Conliffe Mid range   Uses standard DBA basing. Good selection of army lists  
Early Warfare George Gush "Club Rules" A simple set of rules similar to the old WRG Napoleonic in style. There is a not often used fantasy option    
           
Mediaeval          
DBA See comments in Ancient section.        
Early Warfare See comments in Ancient section.        
           
English Civil War          
Early Warfare See comments in Ancient section.        
Regiment of Foote Peter Pig   Designed for 15mm    
           
18th Century          
Warfare in the Age of Reason   Mid range   Simple, therefore good for big battles. Has adequate army lists.  
Volley and Bayonet Frank Chadwick Quite high   More (small) buckets of dice with simple system good for big battles. Has special rules for three periods (18th C, Napoleonic and 19th C up to ACW) Requires bookkeeping to keep track of casualties.
           
Napoleonic          
Volley and Bayonet See comments in 18th Century section.        
"Napoleonic Fire and Fury" Modification by Malcolm Dove "Club Rules" Very similar to the ACW original. Gives a fast multi Corps game in 15mm.    
"George Gush Napoleonic Rules" George Gush "Club Rules" Based on the WRG Napoleonic rules. Simple and easy to play; used with 25mm    
           
American Civil War          
Fire and Fury   Expensive   Very popular at TWWS  
           
19th C Colonial          
           
WW1          
Square Bashing Peter Pig   WW1 using a grid system - good fun and a quick game      
           
WW2          
Blitzkrieg Commander Wargames Directory Expensive   A complete package with excellent comprehensive army lists. Uses large buckets of dice in a very clever system. There is an excellent reproduction of the uncertainties of command. Supported by an excellent website and users' forum, with rapid reaction to questions and comments. Artillery and air support rules are excellent (they are frightening, and should be) Uses large buckets of dice. There is a major issue with consistency within the rules following perhaps too speedy reaction to users' comments without consideration of the overall effects in game play.
Rapid Fire Colin Rumford Expensive   Uses a rule system which we all grew up with in other guises perhaps. Unrealistic. Original and new editions contain some errors.
Command Decision   Expensive   Very detailed. Very detailed. Really only for dedicated WW2 gamers.
Spearhead Arty Conliffe Expensive (with supplements)   Relatively simple combat system. Supplements provided scenarios for the Desert and Italy, Russia, and NW Europe (excl D Day) Dreadful command system requiring maps of the table. The series of supplements was left unfinished (missing out the rules for beach landings which it is assumed would have appeared in the Far East / Pacific supplement). Artillery system unrealistic and very weak.
Crossfire Arty Conliffe Mid range   Skirmish system. No set movement distances for infantry. Not very good for vehicles and tanks. WW2 was a combined arms war, and the effective use of vehicles is not represented adequately.
           
"Modern"          
           
"Science Fiction"          
Warhammer 40K (W40K) GW Expensive Space fantasy/gothic ground combat, mainly around infantry skirmishes supported by vehicles.   Army lists have to be bought as separate 'codexes', adding to the costs. The system is also very inflexible (no provision is made to use it for non-canon settings, like for Star Wars etc)
Battlefleet Gothic GW   Starship combat Buckets of Dice system  
Warhammer Epic GW   Suitable for larger battles with vehicles Buckets of Dice system  
Star Grunt II/Dirtside & Full Thrust Ground Zero Games Cheap Science fiction small unit combat/larger scale vehicle combat & starship battles (respectively) Very flexible and realistic systems that are both fun to play and quick. Not set in a specific genre (although one is available) allowing players to easily use models from any manufacturer and even set it in specific backgrounds (like Starship Trooper or even W40K). Takes a little longer to pick up the rules if you are used to W40K, as it uses fewer dice and does not use tables.
Silent Death ICE Midrange Science fiction starfighter dogfights   An easily played and fast system of 2d fighter combat with a large repertoire of vessels available and the flexibility to create your own (the model scale fits many other commonly found fighter producers) Only purchasable from the US manufacturer.
           
"Fantasy"          
Warmaster Rick Priestley / GW Expensive   Buckets of dice system. Army lists for a given fantasy environment, but adaptable within reason for players' own ideas. Popular in TWWS. Tends to make players (at least this one...) buy lots of figures and breed large armies which sit unpainted in a drawer for years and years.
Hordes of the Things   Cheap-ish   Uses original DBA system but with fantasy elements. Gives a good fun game (watch the Club Chairman getting "Frogged").  
Warhammer (WH)  GW Expensive Classic fantasy wargame Buckets of dice system. Popular in TWWS Army lists have to be bought as separate 'codexes', adding to the costs. Shares the W40K inflexibility regarding figures and equipment not specifically listed in codexes (even invalidating many older style figures produced by GW).
           

 

This page last updated on 29/06/2007